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9 minutes, 28 seconds
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Every so often, a game throws a quest at a player that looks optional but turns out to be the main road forward. In Hollow Knight: Silksong, that quest is Flexile Spines. Set in the Far Fields, this Wish tasks Hornet with gathering 25 Spine Cores from the floating Hoker enemies, and the payoff is the Drifter's Cloak. This cloak is the real deal—it grants the glide ability, allowing Hornet to cross wide gaps and ride upward wind currents. Without it, the story hits a brick wall, because leaving Far Fields and reaching areas such as Greymoor, Bellhart, Verdania, Wisp Thicket, and Sinners Road depends on this movement upgrade. It also opens the door to the area boss, Fourth Chorus. For players exploring Silksong in 2026, this route remains the dependable path through the Far Fields.
The Seamstress resides in a floating tent on a raised platform in the Far Fields. To reach her, players should start from the large central room and platform upward. The Swift Step dash ability is an absolute must; anyone who hasn't grabbed it yet should backtrack to the northern part of Deep Docks and interact with the altar, which may mean dealing with a slice of the Hunter's March area first.
From the bottom of the central room, the route goes something like this:
Stand on the small rocky platform just above the lava.
Jump up and to the right onto two smaller platforms, then into the short corridor.
Leap across the wind current without needing to glide, then continue right.
Jump up and to the right again, then jump and dash back across the wind current to the higher platform on the left.
Climb the hanging platforms to the left and enter the floating tent.
Inside the tent, the Seamstress offers a deal: she will craft a new garment if Hornet brings her 25 Spine Cores from Hokers. This is one of those situations where the term Wish undersells the necessity. Players must accept the quest before any Spine Cores start dropping, so skipping the dialogue and wandering off is a no-go.
Spine Cores do not sit in chests or fixed collectible spots. Instead, they drop from Hokers, the circular floating enemies found primarily east of the Seamstress's hut. Each Hoker carries visible Spine Cores on its body. When attacked, it fires its spines in the directions it is facing. A few seconds later, it grows a fresh set in a new pattern.
The play is to look for Spine Cores that get lodged in walls or floors. After a Hoker fires, players should chase the spines down, strike them to dislodge them, and pick them up like any other item. The catch is that they despawn after a few seconds, so the loop becomes hit, grab, return, repeat. It is not exactly brain surgery, but timing matters. If not every spine is collected, there is no need to lose sleep—rest at a bench to respawn the enemies and go again. A few minutes of farming usually does the trick.
Below are the main Hoker spawn points in the rooms east of the Seamstress, along with practical advice for each.
From the Seamstress hut, head right and down the hanging platforms until returning to the enclosed area with the wind current. Go immediately right into the next room, avoiding the Fertid enemy. Continue right past two wind currents, jump onto the higher platform, then jump and dash left to reach a floating island. The first Hoker floats right above.
Drop to the lower platform and continue right. The second Hoker is straight ahead, making it one of the easier spawns to farm.
From the previous enemy, climb from one floating platform to the next until the third Hoker appears at the top. This one requires aerial attacks, which can leave Hornet open to its spine bursts. The location also makes grabbing the cores a bit of a faff, so many players prefer to give this one a miss.
Keep platforming upward to the top of the room, then head right into the next area. Jump across the spikes and the fourth Hoker will be floating directly above. It is a solid target for efficient farming.
Continue through the same room and jump across the large bed of spikes. The fifth Hoker sits on a small island before another spike bed. This is another reliable spawn.
Continue right and drop to the platform below, then look down to spot the sixth Hoker. Similar to Hoker 3, it sits in an awkward, spike-filled spot. For pure efficiency, it is often smarter to skip this one during Spine Core runs.
| Tip | Why It Helps |
|---|---|
| Focus on Hokers 1, 2, 4, and 5 | They are easier to reach and reset quickly. |
| Rest at the Seamstress's bench | It respawns the Hokers for another round. |
| Grab lodged Spine Cores immediately | They despawn after a few seconds. |
| Keep Swift Step ready | It helps dodge spine bursts and cross tricky gaps. |
After collecting 25 Spine Cores, players should return to the Seamstress. She hands over the Drifter's Cloak, and the glide ability becomes part of Hornet's toolkit. With it, crossing wide gaps and riding wind currents upward becomes second nature. More importantly, it allows players to leave Far Fields and push into Greymoor, opening the paths to Bellhart, Verdania, Wisp Thicket, and Sinners Road.
For those who want to test the new glide, the Fourth Chorus boss waits southwest of the Seamstress's hut. Its tells are clear and its moveset is predictable, so it won't go down as one of the hardest fights in Silksong. Still, it is a fun little scrap that gives the Drifter's Cloak a proper workout. The whole quest is quite manageable—knock out the Hokers, grab the cloak, and the Far Fields stop feeling like a dead end.
With the Drifter's Cloak in hand, the Far Fields transforms into a playground for Hornet, turning previously tedious platforming sections into breezy glides. It is a well-earned reward that makes the hunting trip worthwhile, giving players a satisfying sense of progression and the freedom to explore the wider world of *Silksong* with renewed confidence.
Having experienced the thrill of unlocking such a game-changing ability, many players find themselves eager to jump into similar immersive worlds and adventures. Whether it's tracking down comparable metroidvanias or grabbing DLC for *Hollow Knight: Silksong*, it pays to be patient and wait for a good deal. Utilizing a dedicated game price tracker like DealNest helps gamers stay informed about price drops and sales, ensuring they can continue their journeys without stretching their wallets too thin.
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