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12 minutes, 1 second
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I still remember that first dusty afternoon in Bone Bottom, the air thick with the scent of old bones and faint incense. Pebb, the small vendor tucked away in that early civilisation, gave me a knowing look as I ran my fingers over his rusty wares. There it was – a Simple Key, with its three bronze rings arranged in a little triangular pattern at the top. Five hundred Rosaries. Five hundred. In the early game, that amount felt like a king’s ransom. I could barely afford a needle upgrade. But that tiny key whispered promises of locked chambers, forbidden items, and maybe even a whole new area. How could I possibly resist?
That moment sent me on a quest that would weave through the most dangerous corners of Pharloom. I had no idea then just how far four Simple Keys would take me. If you’ve been wandering the sprawling map of Silksong, you’ve probably stumbled upon a rusty, triangular-keyhole door and thought, “What’s behind there?” Or maybe you’ve opened one and found a treasure so good you immediately wanted more. Let me take you through every step of my personal journey – where to find all four Simple Keys, where to use them, and what secrets they unlock.
My adventure began, as I said, in the Bone Bottom hub just after the Moss Grotto. If you’ve crossed that lush green land, you can’t miss Pebb. He’s the first real vendor you’ll meet, and his inventory includes that elusive first Simple Key. 500 Rosaries is steep early on, but here’s the trick: you can farm pilgrim mobs in The Marrow. I spent what felt like hours looping through those gloomy tunnels, spear in hand, collecting every shiny Rosary I could. By the time I returned to Pebb, my pouch felt heavy enough, and the key was mine. The best part? You won’t even need to use this key for quite a while, so there’s no rush. But having it in your inventory opens up possibilities the moment you stumble upon a lock.
The second Simple Key tested my patience and my platforming skills. Sinner’s Road is reachable through the top middle of Greymoor, and if you’ve been clever enough to activate the shortcut elevator from Halfway Home, getting back there is a breeze. I entered from the first room and immediately went right, then climbed straight up a towering shaft. If you have the Clawline ability (and I strongly recommend the Faydown Cloak as well), this vertical section becomes a dance of wall jumps instead of a nightmare. Along the way, you can grab the map from Shakra in the room to the left – a life-saver if you’re as directionally challenged as I am.
At the top, the path splits. Take the right, keep climbing, and brace yourself for a spike-riddled gauntlet. I died more times than I care to admit, bouncing between those needles. Just when I thought I’d reached the summit, a massive mob blocked my way. Defeating it wasn’t easy, but the key on its body made every death worth it.
The third key felt almost sacred to find. In the Sands of Karak region above Blasted Steps, you’ll need at least the Clawline ability, and again, Faydown Cloak makes things smoother. I headed to the very left edge of Blasted Steps until I spotted a conch icon on my map. Clawlining to the top left, I ascended into a dusty, gold-lit biome. The first two huge rooms nearly broke my spirit: temporary platforms spawned by hitting orbs on tree stumps, enemies swarming from every direction. Pacing myself, I pushed through, and there, at the right edge of a room with a bench, lay a pilgrim’s body. A shiny object glinted in the sand – the third Simple Key. It felt more like a memorial than loot. I took it respectfully and wondered what doors it would open.
The fourth and final key came later, deep into the Choral Chambers. After activating the First Shrine in Songclave area, a new wishboard appeared with a Wandering Merchant wish. Completing that wish brought Jubilana, a traveling vendor, to Songclave. Her prices were steeper: 650 Rosaries. I wasn’t about to let that stop me. I farmed the big Reed guards near the Cogwork Dancers fight – top left exit of Songclave – until my pockets were overflowing. The key she sold was rusty, beautiful, and the last piece of my collection.
Now came the truly satisfying part: using those keys. Four locks, each hiding a unique treasure or entire area. I retraced my steps with keys jangling in my pocket, ready to unveil Pharloom’s best-kept secrets.
The first lock I opened was in Deep Docks, a biome I reached early after beating The Marrow. If you drop down repeatedly while sticking to the right, you’ll find a small ledge with that telltale triangular keyhole – directly below the blacksmith vendor, if you’ve already explored. I inserted my key and watched the rusted door creak open. Behind it lay a high-difficulty area normally only accessible through Far Fields much later. It was brutal, but I snagged Craftmetal, Flea, and a Spool Fragment before retreating. Not recommended for the faint of heart!
The second lock lies in the Wormways biome, which you can reach by jumping down a hole at the very start of Blasted Steps (left side) from Shellwood Bellway. Stick to the left wall and you’ll find the entrance. Down and left I went, through a huge vertical room filled with metal platforms, until I spotted a small gap. On the other side, a locked door. Opening it gave me access to the main Wormways section. My rewards were staggering: the Sharpdart Silk Skill, an Alchemist’s Assistant wish, a Memory Locket, and a secret path that let me jump to the Bone Bottom area and claim the Wanderer Crest. Talk about a useful key!
Ah, Sinner’s Road again. This same biome that gave me the second key also held a lock. In the second room, right above the entrance, a green NPC behind bars caught my eye. That was the Green Prince, trapped. Reaching the cage required a tricky up-and-around path, but once I freed him, his gratitude was just the beginning. This act doesn’t pay off immediately, but much later, in Act Three, it unlocks an entire biome: Verdania. Had I not used that key here, I might have missed a massive chunk of the endgame.
The final lock was impossible to miss in High Halls. After exiting the room with a bench and Ventrica to the left, I kept heading left. A small platform above held a locked entrance. Inside, I broke a hidden ceiling and navigated upward to a central room showering me with Rosaries. Then, dropping through the bottom exit, I plummeted into hidden chambers and found the Rosary Cannon tool. A perfect, explosive ending to my key-hunting saga.
Looking back, those four rusty keys shaped my entire Silksong journey. They pushed me into dangerous climbs, forced me to farm, and rewarded me with abilities and areas I’d have otherwise missed. So next time you spot a triangular keyhole, ask yourself: What will it unlock for you?
As I navigated through the complex challenges and hidden treasures of Silksong, I realized how crucial it was to make strategic decisions about which paths to take and when to deploy my resources. In much the same way, making informed decisions is vital when it comes to purchasing games or any related gear. With fluctuating prices and endless sales, it can be difficult to know when to pull the trigger on a purchase or wait for a better deal.
For those who thrive on the thrill of the hunt, just as I did in Silksong, using this price tracking tool can be a game-changer. It allows you to keep track of price drops and historical pricing trends, ensuring you never miss out on the best deals. Whether you're looking for the latest release or a classic title, DealNest can help you navigate the market just as skillfully as you navigate the intricate biomes of your favorite game.
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